Mass Effect 3 - Review - May 26th 2012
It's funny how things can change in the space of a week. In the days leading up to the release of the final part in Bioware's space opera, Mass Effect 3, fans were buzzing about playing the last game and seeing how things ended for their particular version of Commander Shepard. As the days after release trickled on though, there were more and more voices speaking out against the game, something I'm sure you're all too aware of by this point. But, at that part between the pre-excitement and the rage over the ending, there was a game in there somewhere, and that is the part we're interested in right now.
The story is linear but gripping.
Mass Effect 3 also feels much more restrictive in its exploration than either of the previous two games. While Mass Effect 2 did away with the Mako sections and replaced them with the scanning and probing functions, you could still land on some of the planets if you found something interesting. In the third game, the only missions available are the main plot missions and some 'N7' missions that are merely given to you by a member of your crew when you approach the galaxy map. All of what you do actually do is in aid of your 'galactic readiness' to proceed with the final assault on earth. There are two major factors that affect this final number. One is rounded from all the support you have gained throughout the single player campaign, and the other, and more important number, is the readiness.Combat has been improved.
These kind of things are the reasons people kept coming back to the Mass Effect series, a series where story and characters come first. However, this isn't a movie and therefore when players aren't trying to crawl into an alien's bed or put an end to a generations old conflict just for laughs, there are the combat sections. The game's combat is mainly unchanged from the cover based shooting seen in Mass Effect 2. Players have access to a number of weapons and abilities depending on their class and combat revolves primarily around the player's ability to use their powers and weapons appropriately depending on the types of defences their opponent has.EA
Bioware
Out Now
PC PS3 360