Sonic Generations Review - November 11th 2011
We'd like to say that Sonic the Hedgehog is a character that has had to endure much ridicule over the past few years, but he really hasnít. While itís true that the series did go through an especially rough patch, there have been quite a few decent games leading up to the release of Sonic Generations. Its primary reason for existing it to celebrate 20 years since the release of the first Sonic the Hedgehog on the Sega Mega Drive (Genesis) way back in 1991.
The graphics are simply wonderful.After pressing the start button on the main screen, the game kicks off immediately by starting the classic iteration of Green Hill Zone, bringing back memories of times gone by when you could just pop games in and play. After this, we get a more common opening where Sonicís friends surprise him for his birthday, but the party is cut short when a giant monster appears and sucks all of them into time portals. Sonic, who tries to fight back, finds himself in a vast white expanse, filled with colourless formations that look strangely familiar. Upon re-entering the Green Hill Zone colour is restored to the area, as well as to his trusty sidekick Tails. Therefore, Sonic must speed through each zone from his past in order to restore the flow of time and rescue his friends.
There are a lot of nods to previous games.These issues can easily be ignored however as the main thing is the gameplay, which is split into two stages. Each level has two acts. Act 1 has players taking control of the classic version of Sonic in a (almost) purely two dimensional sidescroller/platformer in the true form of those first three Sonic games, while Act 2 of each stage will feature Sonic as he is most often seen today, in full 3D.
Level design is very imaginative.This is one of the few issues that have started popping up in the more modern Sonic games, and has also now found its way into Generations. I donít understand why developers give kids no credit for effort whilst playing their games. This isnít to say that the challenge has been taken out entirely. Generations does at least reward players for revisiting and exploring the various routes through the stages. This can be really frustrating at times though because but youíre often going so quickly that precise jumps you need to make are next to impossible, and thanks to ill times checkpoints, the game forces you to start the stage over and over until you can make this ridiculous jump so you can get that red ring. It all comes down to a matter of practice in the end.
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