Need for Speed: The Run Review

Welcome to page two of our Need for Speed: The Run Review

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Part of why this game is so enjoyable to play is because EA Black Box is no stranger to the Need for Speed series. Having developed 8 of the 18 games that have been released since the franchises debut, they know exactly how to make a solid racer. However, their decision to use the Frostbite 2 engine was worrisome. Up until now, the Frostbite engine was used only in shooters such as the Battlefield franchise and with this being the first racing game to use the engine, it really shows. The cinematic cut scenes and character animations look fantastic. A great attention to detail has been put into faithfully re-creating each city; however itís hard to enjoy the environments when the game is running at a dismal 30 frames per second.

Car handling leans more towards arcade style gameplay.

The Run gives the players upwards of 70 different cars to choose from, ranging from exotic hypercars, Japanese sports cars, and American muscle. Although the same attention to detail that was put into the environments was also put into the cars, the graphics just donít do it justice and all the cars look like they were coated in Vaseline. Brian Tyler was called in to create the musical score for the game and in his usual fashion, it sounds fantastic and fits the mood and feel of the game like a glove. The soundtrack has been split between the orchestral score from Brian Tyler, and a sampling of music from artists that donít really fit the feel of the game and just feel out of place and distracting most of the time. The controls and the way the cars handle are very predictable, this game is in no way a racing simulator like Gran Turismo or Forza, but the arcade playing style of this game doesnít bother me one bit.

The online mode is very simple and fun, with no challenges to beat or time limits to speak of. Simply choose a car and go race. Although there are no challenges that are necessary to complete while racing, there are optional challenges that once completed will unlock new cars to use. Unfortunately there are no other online game modes other than a simple point to point race. The fact is, although it may be a fun and solid racer for fans of the franchise, with a generic plotline and less than stellar graphics, Need for Speed: The Run falls short in just about every way.


RJ Barranti

 

Gameplay:

It is a fun and solid racer for fans of arcade style racing, but if you are more into racing simulators, then you should look elsewhere.

Audio:

The orchestral score by Brian Tyler is great, but the songs in the artist soundtrack dont fit the feel of the game.

Graphics:

Detailed environments, cinematics, and vehicles can only do so much with a frame rate as low as 30FPS.

Longevity:

With a story mode that can be beaten within a day, there will be very little reason for players to revisit this game.

     

Final Score:



Fans will be pleased, but newcomers might find this Need for Speed entry frustratingly unremarkable.

 

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EA
EA Black Box
Out Now
PC PS3 360 Wii 3DS