Battlefield: Bad Company 2 Preview - July 7th 2009

Bigger, better, and with lots more snow, EA's Bad Company have been drafted into service for a second outing, which promises a modified Frostbite engine and enhanced multiplayer.


There's certainly no shortage of Battlefield titles doing the rounds these days, with Battlefield 3 and download only Battlefield: 1943 both in simultaneous development. Although Bad Company 2 won't be hitting store shelves until 2010, it had a strong showing at this year's E3 Electronic Entertainment Expo. The original was also big hit with gamers and critics alike, earning an impressive 9/10 from our very own Ben P. Griffin (check out the full review). EA and DICE have now started to spill the beans on what we can expect from this sequel.

As the majority of gameplay trailers have already revealed, Bad Company 2 has relocated to the snowier regions along the Russian border. Other varied locations have been promised, but not yet revealed in any great detail. The graphics appear relatively unchanged; still sharp, but not completely realistic. However, it's not just about what's on the surface. Stylish visuals are all well and good, but it's more important than ever these days for developers to make their products stand out from the crowd.

The snowy setting is a nice departure for the series.


Following stiff competition from the likes of Volition's Red Faction: Guerrilla (our review), DICE have upped their game in the destruction department. Entire buildings can now be levelled. This is definitely going to change the way you play, since the interior walls are now just as vulnerable as the outer shell of the building itself. The tried and tested method of hiding from a tank in the safe haven of an indestructible house is just not going to cut it in Bad Company 2 anymore. It's blockbuster quality stuff, in every way that matters. It's more than just a novelty too; if you don't stay on your toes, you could find yourself backed into a corner with a wall coming down on your face. If the robust physics engine (and a fair amount of common sense) is anything to go by, that's something you'll want to avoid at all costs. Because chances are, it's going to happen more often than not.

From what we have been able to gather so far, it seems as though terrain deformation will be just as advanced. This is an aspect of the game that elevates the Frostbite engine above Geo-Mod 2.0 technology. You can blow small craters in the ground to create a makeshift dug out, something that the first game never did quite let you achieve. However, you will still be able to gradually break down walls and other surfaces. Infact, not since Brothers in Arms: Hells Highway have you been able to damage wooden fences in such a realistic and enjoyable fashion.

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