Ninja Gaiden Sigma 2 Q+A - June 29th 2009

During the Tecmo Koei Europe Ltd. press briefing held last week, in which the two companies announced their new partnership, there was an opportunity for a question and answer session with Yousuke Hayashi, producer of upcoming action sequel, Ninja Gaiden Sigma 2.


The presentation took place at the glamorous Soho Hotel in London, with just under a hundred or so press and retail managers gathered together for the day’s events. We were treated to a world exclusive demo of the latest build of Ninja Gaiden Sigma 2, with Mr. Hayashi himself taking control and showing us all how it’s done. He then offered to take questions from the audience, so long as we promised not to mention Metroid: Other M, Team Ninja’s other exciting (and closely guarded) new project that was revealed at E3 earlier this month. For now, the focus was on Ninja Gaiden, so here is a full account of the Q&A session.

The previous Ninja Gaiden titles are notorious for their difficulty. Have you changed anything for Ninja Gaiden Sigma 2 to cater for casual gamers?

We’re trying to position Ninja Gaiden Sigma 2 as a culmination of action games. Although we have spent a lot of time balancing the difficulty, this game is intended to challenge fans of the genre.

Ayane, one of the many new playable characters, uses short range quick attacks to stop people looking at her assets.


Do the new playable characters (Rachel, Ayane, and Momiji) have their own separate levels and storylines during the single player campaign?

Although the game is about Ryu, the other characters have their own sub stories that are woven into the single player. They will also get their own levels, and there are certain areas that crossover with other characters as you progress through the game.

Are there any plans to support the game with downloadable content?

We are actively working at the moment on several ideas for future DLC. Once the game is out, we will find out what the fans want by responding to their feedback.

You'll have to face off against fearsome adversaries, as Hayashi has confirmed that boss battles are a significant part of the game.


Will there be any online scoreboards relating to the co-operative modes?

Yes, we will be providing worldwide leaderboards that reflect your score in the online co-op.

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